Practical Endgames for Composing Inspiration II.
This is a 2nd article that will show practical chess endgames which contain remarkable positions or maneouvres
which hopefully inspire Endgame study composers to create new Endgame studies.
Latest adds: 10-3-2026
Anyone who has an interesting endgame with surprises in it, could send it to the Webmaster of Arves.
(look for the email address at the Board page).
See also: Inspiration for Study Composers I
and Inspiration for Study Composers III
The following Endgame examples from played games are mostly chosen from the book by Laszlo Polgar (1999):

Although may be more than 50% off the examples in the book are Endgame studies,
there are also interesting endgames from games with surprising moves.
The material in the book is organized around themes:.
1) Black manages to hold the draw by sacrificing a pawn:
2) Black start with a suprising move and after liquidation White gets in Zugzwang:
3) Black starts with a pawn sacrifice:
4) White has dangerous pawns but his king is also in great danger.
5) Black manages to break through !
6) White finds the Stalemate way to make a draw:
7) Black uses stalemate threats to make a draw:
8) A rambling Rook for White:
9) Black manages to create a unique fortress:
10) Also here Black manages to keep the gate closed:
11) It looks as if Black has a perpetual, but White finds his way out nicely:
12) White played 1.Kf2 but extensive analyses show 1.Kd2 wins, mostly by trapping the Black rook:
12) Also here with extensive analyses the nice Bishop sacrifice is justified:
13) After the amazing starting move black is in trouble:
14) In the game Black played 1...a5? A wonderful first move to keep the White Rook from b5:
15) Although a Nalimov position, White missed the first and only winning move:
16) Black starts nicely and manages to get through:
17) In the old days they also knew how to break through:
18) A nice calculated liquidation into Zugzwang by White:
19) Black plays the only winning move and shows the way:
20) White starts with a clever move not letting black to gain a tempo on the Rook:
21) Marching along the backdoor is the way to win for Black:
22) The White King needs to march from behind:
23) Sacficing the Queen for a decisive bind and win:
24) Black forces White into Zugzwangs:
25) The first move is important:
26) Avoiding a need to know draw position if White goes wrong with 1.Rxe5?:
27) A very precise Black play to save the draw!:
A study in itself?
28) The world champion missing a nice liquidation:
29) Well calculated by White:
30) Black rook sacrifice for marching pawns:
31) Nicely calculated break through:
32) White creates troubles at two fronts:
33) Opening up the position with the better bishops:
34) Very instructive play by White:
35) The only winning move seems illogic at first:
36) Black must act. Also 1...b4 is good for a draw:
37) White has a clear combination:
38) White saves himself with a remarkable fortress:
39) A nice combination from the old days;
40) Black goes wrong getting a hard surprise:
41) White has a Rambling Rook threat as defense idea:
Black played 1...Rb7 and all went into a draw. But with Re3! a win was available.
42) Black starts with a magnificient sacrifice:
43) Black manages to perpetual or stalemate:
44) Remarkable, White can sacrifice his Knight and keep the Black King out on an open board !:
45) White played 1.f3 ?, but could have maintained the fortress:
46) The Black Knight jumps around:
47) Sacrificing all the pawns for an active King:
48) Not afraid to jump into a discover check:
49) A long way to Tipperary:
50) Suddenly the Bad Black Bishop becomes the winner:
51) Black has a fortress:
52) White had a nice win but played 1.e6?:
53) White starts with the right plan but lost it on the way:
54) The actions by the White Rook are more dangerous:
55) Black missed his opportunity:
56) Giving away a Rook with a fork for the win:
57) The non-intuitive switchback with the Rook missed by Black:
58) A nice illustration, how to tempo out a position:
59) Activating the Black King is more important than a pawn:
60) Good coordination by Black between Rook, Knight and King:
61) Clever play by Black:
63) White does not accept Rook offers at e4?:
64) Not easy to find all these finessess for Black:
65) Only precise play keeps the draw:
66) A nice liquidation and 6th move by Black:
67) Although it looks simpel, White needs a very precise move!
68) The 1st move is a littele surpise?
69) Keeping the Black King on the line:
70) Black almost wins but White has a resource:
71) Black has to get rid of his pawn to be able to draw:
72) Mating net:
73) How to handle tension:
74) The Black Knight jumps around:
75) Zugzwangs all the time:
76) Bringing the pawns to phenix in a precise way:
77) Ignoring the Bishop at h3 bringing Black in Zugzwang:
78) Giving White two passed pawns to draw!
79) Positional draw with minus two pawns:
80) Drawing by bringing the Black Knight to h1:
81) Another fortress:
82) Black made the wrong move but a fortress was possible:
83) Another method to bring the draw home:
84) A long struggle for the draw (certain sublines are omitted):
85) White has a nice mate just in time in two variations:
86) Worldchampion Gukesh misses a draw line in time trouble, White wins nicely:
87) Black forgot to make a "Luftlog" and it's Queen is overloaded:
88) A spectacular breakthrough although seen before: